By the end of this lesson you can
- Write realistic task scenarios that do not give away the answer.
- Avoid leading words and interface labels in tasks.
- Order tasks to reduce learning effects.
The idea
Tasks are the heart of a usability test. A good task is realistic, specific enough to have an end point, and does not tell people how to do it.
Scenario-based tasks
Give context and motivation: "Your daughter's birthday party is on Saturday. Order a cake that feeds 15 people and can be collected on Friday afternoon." This feels real and gives people what they need to make decisions.
Avoid giving clues
If the button says "Manage subscription", do not write "Manage your subscription". Instead: "You want to pay for your plan yearly rather than monthly. Make that change." Using interface labels turns the test into a word-matching game.
Other tips
- Avoid leading words like "easily" or "quickly".
- Include both exploratory tasks ("Find a holiday that interests you") and specific tasks with a clear answer.
- Let participants use their own details where appropriate, which increases realism.
- Order tasks naturally, but vary order between participants where learning effects matter.
Why it matters in real projects
Biased tasks produce misleading results: people succeed because the task told them where to click, and real problems stay hidden. Well-written tasks are the difference between a test that reveals truth and one that confirms what the team wants to hear.
A realistic example
A bank's first test task reads: "Click on 'Payees' and add a new payee." Everyone succeeds, but in real life, call centre logs show people cannot find how to pay someone new.
The rewritten task reads: "You owe your friend Sam £40 for concert tickets. You have their sort code and account number. Pay them back." Three of five participants look under "Transfers" first, revealing the real navigation problem.
Step by step
Start from goals
List what people need to achieve, not screens.
Add context
Write a short, realistic scenario with motivation.
Remove clues
Check for interface words and replace them.
Define the end
Make sure there is a clear point where the task is complete.
Order tasks
Arrange naturally and consider varying order.
Pilot
Test tasks with a colleague for clarity.
Common mistakes
Mistake Using interface labels in tasks.
Instead Describe the goal in everyday words.
Mistake Tasks with no clear end.
Instead Define success clearly.
Mistake Leading words like "simply".
Instead Keep task wording neutral.
Check your understanding
Choose an answer, then check it. There is an explanation either way.
Practice exercise
Exercise · about 30 min
Rewrite tasks
Rewrite biased tasks into realistic scenarios.
Steps
- Write five tasks for a food delivery app the "obvious" way.
- Highlight clues and leading words.
- Rewrite each as a scenario.
- Pilot with a friend.
Deliverable
Before and after task lists with notes.
Self-assessment
Tick each item when it is true of your exercise. Be honest; this is for you.
4 items
Summary
- Tasks should be realistic, specific and unbiased.
- Use scenarios with context and motivation.
- Avoid interface labels and leading words.
- Pilot tasks before testing.
Further reading
Third-party sources, chosen for reliability. They open in a new tab.
- Turn user goals into task scenarios for usability testing (opens in a new tab)Nielsen Norman Group
- Usability testing (opens in a new tab)GOV.UK Service Manual
Your notes
Marking complete updates your course and roadmap progress.