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Stage 8 · Lesson 2 of 12

Planning usability tests

Goals, participants, tasks and logistics.

  • Intermediate
  • 35 min
  • 3 check questions
  • Exercise: 1 h

By the end of this lesson you can

  • Write a test plan with goals, participants, tasks and logistics.
  • Choose what to test and what success looks like.
  • Prepare materials so sessions run smoothly.

The idea

A usability test watches real people try to complete realistic tasks with a design, to find where it causes problems. Good tests start with a plan.

A test plan includes

  • Goals and research questions: what you need to learn. "Can first-time users book a repeat prescription?"
  • What is being tested: prototype, live site, competitor.
  • Participants: who, how many and how they will be recruited.
  • Method: moderated or unmoderated, remote or in person.
  • Tasks and scenarios: realistic, in order.
  • Success measures: task completion, time, errors, confidence ratings.
  • Logistics: schedule, tools, consent forms, incentives, roles (moderator, note-taker, observers).

How many participants?

For finding problems in qualitative tests, around five participants per distinct user group usually reveals most major issues. Test, fix, and test again rather than running one large study. Quantitative benchmarks need many more participants.

Pilot

Always run a pilot session with a colleague to catch broken prototypes, confusing tasks and timing problems.

Why it matters in real projects

A plan keeps the test focused on decisions the team needs to make, makes sessions consistent so results are comparable, and lets stakeholders agree goals in advance. Skipping planning leads to vague findings and wasted participant time.

A realistic example

A pharmacy app team plans a test of a new repeat prescription flow. Goals: can first-time users find and complete a repeat order, and do they understand when it will be ready? Five participants who take regular medication, recruited through a panel, in 45-minute remote moderated sessions. Four tasks, with success measured by completion and a confidence rating.

The pilot with a colleague reveals the prototype breaks if someone taps "Change pharmacy", so they fix it before the real sessions.

Step by step

  1. Agree goals

    Write two to four research questions with stakeholders.

  2. Choose method

    Decide moderated or unmoderated, remote or in person.

  3. Define participants

    Write criteria and numbers.

  4. Write tasks

    Create realistic tasks linked to goals.

  5. Define success

    Choose what you will measure.

  6. Prepare and pilot

    Prepare consent, scripts and tools; run a pilot.

Common mistakes

  • Mistake No clear goals.

    Instead Write research questions linked to decisions.

  • Mistake Skipping the pilot.

    Instead Always pilot to catch problems.

  • Mistake One huge test at the end.

    Instead Test small and often.

Check your understanding

Choose an answer, then check it. There is an explanation either way.

Question 1 of 3How many participants typically find most major issues in a qualitative test?
Show answer

About 5 per user group. Small rounds, repeated, work best.

Question 2 of 3Why run a pilot?
Show answer

To catch broken prototypes and confusing tasks. Pilots protect real sessions.

Question 3 of 3What should goals be linked to?
Show answer

Decisions the team needs to make. Tests should inform decisions.

Practice exercise

Exercise · about 1 h

Test plan

Write a test plan for a prototype you built earlier.

Steps

  1. Write goals and research questions.
  2. Define participants and method.
  3. Write four tasks and success measures.
  4. Run a pilot and update the plan.

Deliverable

A one-to-two-page test plan.

Self-assessment

Tick each item when it is true of your exercise. Be honest; this is for you.

4 items

Summary

  • Usability tests watch people attempt realistic tasks.
  • Plan goals, participants, method, tasks, measures and logistics.
  • About five people per group finds most major issues.
  • Pilot before real sessions.

Further reading

Third-party sources, chosen for reliability. They open in a new tab.

Your notes

Marking complete updates your course and roadmap progress.

Back to Usability testing and iteration Roadmap