Skip to content
Design Academy My progress

Stage 9 · Lesson 7 of 12

Target size and motor accessibility

Targets, spacing and alternatives to gestures.

  • Intermediate
  • 20 min
  • 3 check questions
  • Exercise: 45 min

By the end of this lesson you can

  • Design for people with limited dexterity, tremors and other motor impairments.
  • Apply target size and spacing requirements.
  • Provide alternatives to complex gestures and dragging.

The idea

Motor impairments affect how precisely and quickly people can move. People may use a mouse with difficulty, a keyboard, switch devices, voice control, head pointers or eye tracking.

Target size

WCAG 2.2 criterion 2.5.8 (AA) requires targets of at least 24 by 24 CSS pixels, or enough spacing around smaller targets. 2.5.5 (AAA) asks for 44 by 44. Platform guidelines recommend 44–48. Bigger targets help everyone.

Gestures and dragging

  • Pointer gestures (2.5.1): anything needing multi-finger or path-based gestures (pinch, swipe patterns) must also work with a single tap or click.
  • Dragging (2.5.7, new in 2.2): anything done by dragging, such as reordering lists or moving sliders, needs a single-pointer alternative, such as up and down buttons or a "Move to" menu.
  • Pointer cancellation (2.5.2): actions should happen on release, not on press, so people can slide off to cancel.
  • Motion actuation (2.5.4): features triggered by shaking or tilting need an alternative and a way to turn them off.

Time

People may need more time. Avoid short time limits, or let people extend them. Avoid content that moves or updates before people can act on it.

Why it matters in real projects

Motor impairments are common, including arthritis, which affects many older people, as well as temporary injuries and situational limits like using a phone while walking. Small targets and complex gestures can make tasks impossible for some people. Simple alternatives cost little to design and benefit everyone.

A realistic example

A to-do app lets people reorder tasks only by dragging, and the delete icon is 16 by 16 pixels next to the edit icon. A user with Parkinson's frequently deletes tasks by mistake and cannot reorder at all.

The designer enlarges targets to 44px with spacing, moves delete into a menu with undo, and adds a "Move up / Move down" option to each task's menu. The same user can now manage their list independently.

Step by step

  1. Measure targets

    Check all interactive targets against 24px minimum and 44px recommended.

  2. Check spacing

    Make sure small targets have enough space around them.

  3. List gestures

    Find any multi-finger, path or drag interactions.

  4. Add alternatives

    Design single-tap or button alternatives for each.

  5. Check timing

    Find time limits and moving content.

  6. Test with alternative input

    Try voice control or switch access if possible.

Common mistakes

  • Mistake Drag-only interactions.

    Instead Provide single-pointer alternatives.

  • Mistake Tiny adjacent targets.

    Instead Enlarge and space them.

  • Mistake Actions triggered on press.

    Instead Trigger on release so people can cancel.

Check your understanding

Choose an answer, then check it. There is an explanation either way.

Question 1 of 3What is the WCAG 2.2 AA minimum target size?
Show answer

24px (or sufficient spacing). Criterion 2.5.8.

Question 2 of 3A list can be reordered only by dragging. What is needed?
Show answer

A single-pointer alternative such as move buttons. Criterion 2.5.7 requires an alternative.

Question 3 of 3Why trigger actions on release?
Show answer

People can slide away to cancel. Pointer cancellation prevents accidents.

Practice exercise

Exercise · about 45 min

Motor accessibility review

Review a mobile app for motor accessibility.

Steps

  1. Measure targets on three screens.
  2. List gestures and drag interactions.
  3. Design alternatives.
  4. Try the app with voice control.

Deliverable

A review with redesigned alternatives.

Self-assessment

Tick each item when it is true of your exercise. Be honest; this is for you.

4 items

Summary

  • Design for limited precision and alternative input.
  • Targets need at least 24px, ideally 44–48px.
  • Provide alternatives to gestures and dragging.
  • Give people enough time.

Further reading

Third-party sources, chosen for reliability. They open in a new tab.

Your notes

Marking complete updates your course and roadmap progress.

Back to Accessibility and inclusive design Roadmap