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Stage 7 · Core · Intermediate

Interaction design and prototyping

Design how interfaces behave: feedback, patterns, forms, motion and realistic prototypes.

  • 11 lessons
  • about 5 h 20 min of reading and practice
  • all written

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About this stage

Interaction design is about behaviour: what happens when someone taps, types, waits or makes a mistake. Good interactions match people's expectations and always show what is going on.

Before this stage Stage 6: UI design and design systems

Learning outcomes

  • Use affordances, signifiers and feedback so actions are obvious and confirmed.
  • Design forms and validation that prevent and explain errors.
  • Apply motion purposefully and respect reduced-motion preferences.
  • Build and evaluate a realistic prototype before implementation.

Lessons

  1. Affordances and signifiers

    How people know what they can do.

    Reading 25 min
  2. Feedback and system status

    Keeping people informed.

    Reading 30 min
  3. Interaction patterns and mental models

    Matching what people expect.

    Reading 30 min
  4. Navigation behaviour

    Back buttons, deep links and preserving state.

    Reading 25 min
  5. Microinteractions

    Triggers, rules, feedback and loops.

    Reading 25 min
  6. Forms and validation

    Labels, input types, inline validation and error recovery.

    Reading 40 min
  7. Motion principles and reduced motion

    Duration, easing and when to turn motion off.

    Reading 30 min
  8. Transitions and animations

    Showing relationships between states.

    Reading 25 min
  9. Prototyping realistic user flows

    Prototypes good enough to test with.

    Reading 35 min
  10. Avoiding confusing interactions

    Hidden gestures, mystery icons and other traps.

    Reading 25 min
  11. Evaluating prototypes before implementation

    Reviews and quick tests before code.

    Reading 30 min

Practise with a project

Project 2Intermediate

Design a mobile habit-tracking or wellness app

Design a calm, honest mobile app that helps people build one healthy habit without guilt, streak anxiety or manipulative notifications.

  • 4 to 6 weeks part-time
  • 6 milestones
  • 8 deliverables

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